by Buzzwolf » Tue Jun 14, 2011 11:04 am
No offense stryke, but you have seriously gott work on your plot character to player character interactions...so often it feels like you're forcing the story along regardless of what the players do(not just this RP, mind you) or that you create npc's to fill a simple question that given the circumstances, probably shouldn't have happened(like the guard walking in with a pitcher of hot water IMMEDIATELY after shades char had asked for it. I'm still working out kyra's part in all this...but already it's feeling like a spontaneous add for a hole you didn't have planned to ever fill, being Torq asking about the story that was left to be 'filled in later', now if ya had it planned, good on ya, it just feels like it was kinda spur of the moment, which isn't really bad either if you found a spot to fill that you'd wanted to fill or didn't know how previously, or such. Hell, it could be just a spur of the moment idea to enhance the story! It really doesn't matter to me, all I'm saying is, make it feel like it was part all along...Like it was part of the plan, but at the same time, you have to be able to adapt to developments that your player characters create or make through their action...and I garuntee, I will be putting this skill to the test with what I have planned out for Torq XP As my drill instructor used to say, fake it till ya make it XP
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