It is the Year 1901.
The dust of old is getting kicked up by the new winds and it is creating one hell of a duststorm. The life in the Old West is changing. Thanks to the new railroad, the influence of the government is starting to grow and as always, people do not like change. As the influence slowly creeps in, the problems of the Old West still remain. Outlaws still run free while the sheriffs do their best to keep the peace.
But opportunity is still avaviable. Rumours of stolen gold hidden away lure treasure hunters eager to brave the land to find it, high rewards are offered to those brave enough to hunt outlaws, the chance for new businesses to appear to help themselves to new profits and rumours of a new gold mine have drawn in miners eager to make a profit.
The times are changing. Are you going to fight it or embrace it?
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Main Locations:Yonder: A town located on a crossroad. If you were to ask the locals what was to the west... they would say 'nothing'. To the East, nothing. To the north, nothing. To the south, nothing. Located on a plains, the town's main lifeblood is the new railroad system which brings new people in each day, eager to start a life in the middle of... as the locals say... 'nothing'.
Yonder is a growing community. Hunting and ranching are the main sources of jobs and income in the area and new businesses are opening each month.
Keller's Leap:A small community located near a iron mine. The people joke about the name of their town, saying a drunken man called John Keller said he could jump off a cliff and survive in return for free whiskey. Needless to say, the people managed to keep their alchohol. Not much happens here. Mostly a quick stop for travellers or iron traders.
Wellman's Fort.On the border of America and Mexico, this is one of the many places that sees conflict regularly. Although not at war, tension between the two sides is at an all time high with people fleeing the war in Mexico, smugglers trying to get goods between the two countries and Outlaws of America trying to flee the law into Mexico. The soldiers of Wellman's Fort are often seen fighting the Mexican army over smuggler's goods, usually opium or woman.
One story that comes from here is that once, the two sides discovered a smuggling ring shipping a very strong alcohol. Rather than fight over the goods, they killed the smugglers and shared the alcohol, both sides ending up singing, happy and drunk with each other. It was the first time that peace had been seen between them.
Red Dawn:A huge settlement located on the edge of the Old West. It is here that the government influence is the strongest, law is tightest and business is booming. The settlement is currently building its first factory, which is attraction both people from the city and the country seeking work. You can find almost anything in Red Dawn, thanks to twin railroad system.
Criminals avoid Red Dawn, mainly due to the large law enforcement present.
Green Pine Trading Post:A small location that is nothing more than tents, a store and two houses. The main income of this area is hunting. Elk, bears, beavers, foxes and wolves are common game here. Not for the inexperienced. Many lives have been claimed here either when they either disrupt a mother bear, run down by a wolf pack or die from the cold nights due to being unprepared.
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Weapons:This is a list of the weapons allowed in the role-play:
Revolvers
Pistols
Rifles
Repeaters
Scoped Rifles
Shotguns
Knives
Look here to find out more information about the brands of guns:
http://reddead.wikia.com/wiki/Weapons_in_Redemption-----
What is
NOT ALLOWED:Steampunk/modified weapons
Machine guns*
Blunderbuss**
Any gun that wasn’t around in the 1900s. Please provide evidence that the gun existed at the time if you use one that is not on the list.
*The gatling gun is an exception, but seriously... where the hell are you going to find one eh?
** Discontinued in the 1800s. No excuses.
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Currency:1 dollar in 1900s = Around 25 dollars today
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Opportunities:Bounty Hunter.
There are many outlaws out there and they have a high price on their heads, ranging from $50 to $500, dead or alive. But there is a reason for them having a high price... mainly because they killed the hunters hunting them. Not to be taken lightly.
Treasure hunter.
Treasure from a lost age or the recent bank robbery lay hidden, just waiting to be found. Bandits, traps and fake maps are often enough to stop a lot of people from risking their lives in the plains and desert.
Body-guard.
Protecting bank money, caravans, stagecoaches or the odd traveller can be quite profitable... and dangerous. If defending a treasure hunter or explorer, then grand adventures may await you... or a 6 feet grave. Depends really.
Explorer.
Mapping unexplored terrain can make you famous and rich. Remember that there is often a really good reason as to why the terrain has no map.
Businessman:
You may lack knowledge of life in the Old West but you make up that with your ability to open and run a good business, be it a bar, a shop or a bank. If things comes to worst, you may find yourself with a stagecoach selling your goods town to town. If worst comes to worst, you may be shot dead and robbed.
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Character sheets:Name:
Gender:
Age:
Race: (Human, Anthro.)
Personality: (happy, angry, sly, etc...)
Weapons of choice: (max 2, not including knives. Come on... you are not going to be walking around with an armoury on your back. )
Backstory: (at least a couple of lines or you won’t be accepted)
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Rules:No god-mod (I hate reminders...)
No Steampunk
No magic
No amnesia (No. Just no. No. Not one drop of this in your backstory)
Life is and will be hard on you. Stand proud to the challenges and you will thank yourself one day.
My path in life is not yet known. For now, I wander off the path and explore