Old Dust, New Winds

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Old Dust, New Winds

Postby Iseeyouthere » Fri Jul 29, 2011 9:50 am

It is the Year 1901.

The dust of old is getting kicked up by the new winds and it is creating one hell of a duststorm. The life in the Old West is changing. Thanks to the new railroad, the influence of the government is starting to grow and as always, people do not like change. As the influence slowly creeps in, the problems of the Old West still remain. Outlaws still run free while the sheriffs do their best to keep the peace.

But opportunity is still avaviable. Rumours of stolen gold hidden away lure treasure hunters eager to brave the land to find it, high rewards are offered to those brave enough to hunt outlaws, the chance for new businesses to appear to help themselves to new profits and rumours of a new gold mine have drawn in miners eager to make a profit.

The times are changing. Are you going to fight it or embrace it?

---------------
Main Locations:

Yonder:
A town located on a crossroad. If you were to ask the locals what was to the west... they would say 'nothing'. To the East, nothing. To the north, nothing. To the south, nothing. Located on a plains, the town's main lifeblood is the new railroad system which brings new people in each day, eager to start a life in the middle of... as the locals say... 'nothing'.
Yonder is a growing community. Hunting and ranching are the main sources of jobs and income in the area and new businesses are opening each month.

Keller's Leap:
A small community located near a iron mine. The people joke about the name of their town, saying a drunken man called John Keller said he could jump off a cliff and survive in return for free whiskey. Needless to say, the people managed to keep their alchohol. Not much happens here. Mostly a quick stop for travellers or iron traders.

Wellman's Fort.
On the border of America and Mexico, this is one of the many places that sees conflict regularly. Although not at war, tension between the two sides is at an all time high with people fleeing the war in Mexico, smugglers trying to get goods between the two countries and Outlaws of America trying to flee the law into Mexico. The soldiers of Wellman's Fort are often seen fighting the Mexican army over smuggler's goods, usually opium or woman.
One story that comes from here is that once, the two sides discovered a smuggling ring shipping a very strong alcohol. Rather than fight over the goods, they killed the smugglers and shared the alcohol, both sides ending up singing, happy and drunk with each other. It was the first time that peace had been seen between them.

Red Dawn:
A huge settlement located on the edge of the Old West. It is here that the government influence is the strongest, law is tightest and business is booming. The settlement is currently building its first factory, which is attraction both people from the city and the country seeking work. You can find almost anything in Red Dawn, thanks to twin railroad system.
Criminals avoid Red Dawn, mainly due to the large law enforcement present.

Green Pine Trading Post:
A small location that is nothing more than tents, a store and two houses. The main income of this area is hunting. Elk, bears, beavers, foxes and wolves are common game here. Not for the inexperienced. Many lives have been claimed here either when they either disrupt a mother bear, run down by a wolf pack or die from the cold nights due to being unprepared.
----------------------------------
Weapons:
This is a list of the weapons allowed in the role-play:
Revolvers
Pistols
Rifles
Repeaters
Scoped Rifles
Shotguns
Knives
Look here to find out more information about the brands of guns:
http://reddead.wikia.com/wiki/Weapons_in_Redemption
-----
What is NOT ALLOWED:
Steampunk/modified weapons
Machine guns*
Blunderbuss**
Any gun that wasn’t around in the 1900s. Please provide evidence that the gun existed at the time if you use one that is not on the list.

*The gatling gun is an exception, but seriously... where the hell are you going to find one eh?
** Discontinued in the 1800s. No excuses.

-----

Currency:
1 dollar in 1900s = Around 25 dollars today

--------------

Opportunities:
Bounty Hunter.
There are many outlaws out there and they have a high price on their heads, ranging from $50 to $500, dead or alive. But there is a reason for them having a high price... mainly because they killed the hunters hunting them. Not to be taken lightly.

Treasure hunter.
Treasure from a lost age or the recent bank robbery lay hidden, just waiting to be found. Bandits, traps and fake maps are often enough to stop a lot of people from risking their lives in the plains and desert.

Body-guard.
Protecting bank money, caravans, stagecoaches or the odd traveller can be quite profitable... and dangerous. If defending a treasure hunter or explorer, then grand adventures may await you... or a 6 feet grave. Depends really.

Explorer.
Mapping unexplored terrain can make you famous and rich. Remember that there is often a really good reason as to why the terrain has no map.

Businessman:
You may lack knowledge of life in the Old West but you make up that with your ability to open and run a good business, be it a bar, a shop or a bank. If things comes to worst, you may find yourself with a stagecoach selling your goods town to town. If worst comes to worst, you may be shot dead and robbed.

----------

Character sheets:
Name:
Gender:
Age:
Race: (Human, Anthro.)
Personality: (happy, angry, sly, etc...)
Weapons of choice: (max 2, not including knives. Come on... you are not going to be walking around with an armoury on your back. )
Backstory: (at least a couple of lines or you won’t be accepted)

-------

Rules:
No god-mod (I hate reminders...)
No Steampunk
No magic
No amnesia (No. Just no. No. Not one drop of this in your backstory)
Last edited by Iseeyouthere on Fri Jul 29, 2011 9:52 am, edited 1 time in total.
Life is and will be hard on you. Stand proud to the challenges and you will thank yourself one day.

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Re: Old Dust, New Winds

Postby Iseeyouthere » Fri Jul 29, 2011 9:51 am

Name: Rosa Becker
Gender: Female
Age: 20
Race: (Human, Anthro.) Lynx

Personality: A determined grin is often seen on her face, Rosa stands strong in a ‘man’s world.’ Rarely seen losing her temper, she uses her ‘lady like charms’ to woo the men into getting what she needs... or a kick to the groin to send the message across.

Appearance: Unlike most females, Rosa wears pants, causing a stir where she goes, as females “aren’t suppose to wear men’s clothing”. A leather vest covers a black shirt and all the clothing has been stained with dust. She also wears a Roughrider hat, which she stolen from a bandit. She also wears lace on her chest and sleeves.

Weapons of choice: Schofield Revolver and a Repeater Carbine.

Backstory: Rosa’s great grandfather came from Italy in hopes of starting a new life in America. Having been farmers all their lives, they only knew how to tend to animals and crops, so city life was not made for them. Instead, they move to the edge of the plains and the family had remained there until Rosa was born.
The only child of the family, Rosa’s father raised her as best he could after her mother became ill and passed away. He taught her how to herd cattle, tame and ride horses, shoot, hunt and skin.

When she was 18, rustlers raided the farm, burning down the house and barn before attempting to make off with the livestock. She and her father gave chase, gunning down most of the thieves with help of the farmhands before one of them scored a fatal hit on her father. The rest of the rustlers fled, leaving the herd to scatter.
Despite her best efforts to find the herd, Rosa was left with no father, house or farm. The farmhands left to find work elsewhere.

As for Rosa... she left to wander the land and find a new home for herself.... all the while hunting other rustlers she came across.
Life is and will be hard on you. Stand proud to the challenges and you will thank yourself one day.

My path in life is not yet known. For now, I wander off the path and explore
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Re: Old Dust, New Winds

Postby aires163 » Fri Jul 29, 2011 12:16 pm

Name: Kevin Fernandaz
Gender: male
Age: 16 (is that ok?)
Race: human, white skin

Personality: mostly quiet, keeps to himself, will always try to help others in need (if it's for a good cause), generally respects women, also has a short fuse, as well as a sleeping disorder.

Appearance: white skin, green eyes, jet black hair, wears a pair of leather gloves, black shoes, jeans, a red short sleeved shirt, and a black fedora.

Weapons of choice: cattlemen revolver, winchester reapeter

Backstory: Kevin is descended from a line of German immigrants who moved to America in the hopes of finding wealth in the new territories. Kevins family lived on the plains of north Dakota, kevin never enjoyed the labor of the fields though. His interests were in two things. Reading and guns. Kevin had lived a fairly peaceful life. Until the day he turned 16. The worst day of his life.

A group of bandits came to the farm. They killed his family, burned down his farm, and yet somehow, they were able to blame the whole thing on Kevin. When the townsfolk came to lynch him. They couldn't find him. He had managed to salvage his fathers rifle and pistole, and a meager few bullets and coins. (adding up to 15 cents) Kevin didn't know a thing about their gang, other than the name of one of their members, Tom blake. A few months later Kevin had made his way to the town of yonder by traveling with trade caravans. Along the way he managed to make enough to buy some supplies.
Last edited by aires163 on Fri Jul 29, 2011 3:29 pm, edited 1 time in total.
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Re: Old Dust, New Winds

Postby Iseeyouthere » Fri Jul 29, 2011 1:17 pm

aires163 wrote:Name: Kevin Fernandaz
Gender: male
Age: 16 (is that ok?)
Race: human, white skin

Personality: mostly quiet, keeps to himself, will always try to help others in need (if it's for a good cause), generally respects women, also has a short fuse, as well as a sleeping disorder.

Appearance: white skin, green eyes, jet black hair, wears a pair of leather gloves that he chopped the fingers off of, black shoes, jeans, a red short sleeved shirt, and a black fedora.

Weapons of choice: cattlemen revolver, winchester reapeter

Backstory: Kevin is descended from a line of German immigrants who moved to America in the hopes of finding wealth in the new territories. Kevins family lived on the plains of north Dakota, kevin never enjoyed the labor of the fields though. His interests were in two things. Reading and guns. Kevin had lived a fairly peaceful life. Until the day he turned 16. The worst day of his life.

A group of bandits came to the farm. They killed his family, burned down his farm, and yet somehow, they were able to blame the whole thing on Kevin. When the townsfolk came to lynch him. They couldn't find him. He had managed to salvage his fathers rifle and pistole, and a meager few bullets and coins. (adding up to 15 cents) Kevin didn't know a thing about their gang, other than the name of one of their members, Tom blake. A few months later Kevin had made his way to the town of yonder by traveling with trade caravans. Along the way he managed to make enough to buy a knife, more bullets, and some other supplies.


Lets get out the checklist...

Age: Accepted.
You would of learnt most of the skills you would of needed by the age of 16. However, I doubt you will be able to buy a knife, you won't be able to buy bullets, booze, enter bars and you will be treated like a child. Just a heads up.

Appearance: Needs a clean up.
Fingerless gloves may be awesome (I got a pair myself RL), but in an Old West setting, you will find more use with full covering gloves. Also.. fedoras were around back then, yes... but as a *snrk* FEMALE accessory. Men started wearing them around 1919. Don't blame me. (hehehe... you are wearing a girls hat... sorry, I had to do that XD)

Background:
Oooh dear. Someone is in trooooouuubbbbllleee =D. Sorry mate, but if a whole town wants you dead, chances are that they will put a bounty on your wee little head. Let us see here... Murdering a whole family... estimate size: 5... would most likely give you a $135 bounty on your head.
...
...
WHO WANTS EASY MONEY!? XD
It will take a few days or weeks for word to get around and poster put up... so don't expect to see you face on a piece of paper when you first walk into town.
Life is and will be hard on you. Stand proud to the challenges and you will thank yourself one day.

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Re: Old Dust, New Winds

Postby aires163 » Fri Jul 29, 2011 2:37 pm

Alright thanks for pointing out the flaws in my character sheet. But how old would you have to be to buy bullets? I think it would make sense saying the fedora was his mothers and he wears it as a memento, I will fix the gloves. I wasn't Planing on buying booze, I'm ok with getting treated like a child.
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Re: Old Dust, New Winds

Postby Iseeyouthere » Fri Jul 29, 2011 3:14 pm

I couldn't find any info about what age you had to be to buy ammo, but best bet is that you won't be able until you are 18/21. I'm not sure. For the sake of this RP, the age limit is 18.
In short, you won't be able to walk into a store and buy ammo.

Memento: Accepted.
Life is and will be hard on you. Stand proud to the challenges and you will thank yourself one day.

My path in life is not yet known. For now, I wander off the path and explore
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Re: Old Dust, New Winds

Postby aires163 » Fri Jul 29, 2011 3:22 pm

Hmmm I'm sure I could come up with a way of acquiring ammunition. You said I had at least a few days before the wanted posters get put up. So that gives me some time to establish a reputation among the townsfolk of yonder. That way they might have some trouble believing that I'm a murderer. (hopefully)
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Re: Old Dust, New Winds

Postby Poopenheimer » Fri Jul 29, 2011 8:08 pm

Hokay, I love the west, and I love Icey for making this.

Name: Jaccob Burden

Gender: Male

Age: 52

Species: A gray Tabby with rough tangled fur, about medium length

Personality: A reserved man who only speaks when what he says is worth something. The kinda guy who sits in the dark smoky corner of the saloon with his feet on the table with a toothpick in his mouth. Hardcore.

Weapons: A Colt revolving rifle, (Now, they were in service in the US army in between 1838 - 1863, Shall we say it was given to him by his father from the army?) and a Smith & Wesson Model 3 Schofield revolver.

Backstory: Jaccob was 48 and was still a cowboy roaming the plains with the huge herds of cattle on the long drive, when they were set upon by bandits hired by a rival cattle baron. The bandits fired their guns, and the cattle ran off into the plains so no profit was to be earned from this year. In the firefight that ensued between the bandits and cowboys, a bullet flew through Jaccobs left ear, leaving a neat circular bullet hole scar. The cowboys fought off the bandits, but were now stuck in the plains. They made it back to the cattle ranch, only to be fired for loosing all the cattle barons cattle. He then opted for the more exciting way of life, so he became a bounty hunter. Mediocre post yay.
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Re: Old Dust, New Winds

Postby Buzzwolf » Fri Jul 29, 2011 9:32 pm

Name: James "Judas" Connely
Gender: Male
Age: 36
Race: (Anthro) Panther

Appearance: Stands a solid seven foot, strong build of a rider, pitch black, charcoal colored fur. he has short glossy black hair slicked back beneath his black leather Aussie cover, the top rounded with a one inch leather band studded with metal coin like pieces. He's always wearing either Jeans, or chaps, and longsleeve collared shirt, usually in black with a metal arrowhead bolo around his neck under the red bandana. his eyes are vibrent red, ringed with black.

Personality: Cunning with a knack for deviousness. he is hard and calculating, rarely losing his cool, or messing up his pristine fur.
Weapons of choice: Twin Remington 1858 New Model Army Revolvers, same revolvers used by Buffalo Bill

Backstory:James has always lived in the west, from his earliest days. his family moved out into the wild back when the whole rush started, the idea of merely digging up gold was an amazing prospect to the foreign family and they left everything for the risk.
James himself, was born into it, and never knew of the hard city life his family had seen before they'd made it out west, and grew up in the mines with his father, and the few workers that had come out with them, their dreams of gold tying them to the family.

His mother became very ill when James was ten, and his father, not having the money, dove into the mines, desperate to find the gold to save his beloved wife. but even then it was already too late. an illness the doctors had no cure for. and she passed away later that year.

his father lost himself to the mines. his only refuge from the pain aside from the whiskey he drank. he ignored his son, his fellow workers, everything. his fur became tainted with the gold he didn't realize existed. and when it finally happened, some said accident, others said fate. James, believes it was a form of suicide that part of the mine collapsed on his father. he said a family prayer for his fathers soul, and turned his back on it. and took up where his father left off.

but James could see something his father couldn't. black gold. coal. james became a regular in the mine, nearly as much as his father had, and the fellow workers began to worry he was going to end up like his father.

Rumor has it, that he survived the second cave in, the soot forever tainting his fur, removing the beautiful gloss his family once held, and giving him the dark stare he's become so well known for. some believe the coal tainted him, tainted his mind and body. he's grown powerful with the backing of the mines, and always manages to stay -just- out of the line of fire when a crime goes down. everyone knows he's commited more than a dozen acts, from murder to great train heists...but when it comes down to proving it, no one can say 'it was him' and pin him for death.

______
Name: Lynn "One eye Lynn" Vulpier
Gender: Female
Age: 23
Race: (Anthro) Fox

Appearance: Stands an even five foot, light build with gloss black fur, long black hair, and stark violet eyes surrounded by black rather than white. Her left eye is missing, the damage covered by a band rather than a simple patch, a leather patch protects underneath, and has a crosshair branded into the leather. She wears short shorts when not riding, multiple gunbelts, black cowboy boots, regardless if she's in shorts or not, and a black leather jacket with tassles all along the sleeves and a line across the back. she wears a white collared shirt with the top couple buttons left undone, leaving the beginning of an undershirt just barely visible on her chest. around her neck is a leather string necklace, with multiple teeth tied into it, all bears teeth. just overtop of that, she wears a red bandana tied around her neck. she has three gold teeth, one being a canine tooth and the leading and trailing edges of a gash scar coming from under her eye patch. she also wears a classic black leather cowboy hat.

Personality: Wild and lively, loves the 'thrill of the hunt' or in some instances 'the chase' or 'the escape'. lives everyday to it's fullest, fore-going law in favor of doing what's 'fun'.

Weapons of Choice: Carcano Rifle and a bigass hunting knife

Backstory: Her family was a rather adventurous one, setting off into the wilderness at a whim to hunt and explore nearly on a whim. her father had been an explorer and mapmaker for all the years she'd known him. not to mention his prowess as a hunter.

Her mother died when she was very young, removing the more 'feminine' influences in her life. Her father always did everything he could to make up for her ever present absence, but she became more interested in what he did, rather than the 'boring' political life of most women. she wanted to explore, adventure was the only future she ever saw before her. and at last, she'd finally convinced her father to start taking her along when she was old enough, teaching her everything he knew from exploration and mapmaking, down to survival and hunting, practically becoming an expert with a rifle overnight. she forewent pistols the moment after she fired the first shot, bashing herself in hte face, and giving her self a bloody nose from the kick of the revolver, she's since gotten over the 'fear' of them, but still prefers rifles any day of the week.

Her father passed away just two years after she had come of age. during one of their 'expeditions', they ran into a rather nasty bear that caught the pair off their guard, leaving her father dead, and herself missing her left eye. the beartooth necklace she now wears is what remains of the bear that killed her father. rumor also says, her leather jacket...is bearskin...but that's just a rumor.

she's participated in everything from Train robbery, to bank heists, and the ocassional bounty hunt for someones head simply for the thrill of the hunt, but any kills she's made, illegal anyway, she's made from afar and managed to slip out of being pinned with them, the rest were self defense when a bounty hunter tried to take her out, only to meet a quick death at the hand of her hunting knife.

Regardless of her status as 'outlaw', she does still do legitimate dealings with folks around town, and is seen as the lowest threat outlaw when she's not on a mission for your head. most leave her alone when she enters the town.

______
Name: Max "Mad Max"
Gender: Male
Age: 29
Race: (Anthro) Desert Wolf

Appearance: Has what appears to be a heavy duty 'dust mask', nearly on the level of being a plague mask, covering most of his face with a set of hoses dissappearing under his long coat. his fur, or what's visible of it anyway, is a rich brown with layerings of a light tan and greys accenting and striping it. he wears the hat and jacket of a priest(think of the outfit that the baddie in Priest wore, pretty much like that), worn leather boots, and matching gloves. all his leather is a dark, well worn brown, and is more than a little beat up.

Personality: Cold and to the point. a no games player who has never done things by the book a day in his life. he resents the law almost as a hobby.
Weapons of choice: Double Barrel Shotgun ('The Lion' for reference's sake) and also carries a Hunting knife

Backstory: little is known about 'Mad Max', and even less is rumored. they say that no one alive has seen his eyes, nor his maskless face, how he came to be in Judas' employment, is known only by those in Judas' employ, and half of those, are nothing but rumor.

one such rumor, involving his mask, says he used to play with drugs, toxins, and potions. he's heard reciting anything from tribal incantations to religious script and mutterings.

while his past remains a fog, his history with the town is always quite clear. he's got at least a few kills under his belt, along with being the ring leader of the groups that tear through the town on ocassion, collecting 'debts' from the townsfolk that owe them.
______
Last edited by Buzzwolf on Sat Jul 30, 2011 8:57 am, edited 1 time in total.
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Re: Old Dust, New Winds

Postby Kureno » Sat Jul 30, 2011 12:02 am

Name :: Jax Thatotarho
Age :: 22
Gender :: Male

Race :: Human/Raven/Red Fox

Appearance :: 6 foot 7, slender but subtly laced with muscle. Human in appearance, mostly covered in a reddish tinged brown skin. Large black back-mounted wings (can't fly, too heavy) with a strip of glossy black feathers down along the spine, typical yellow fox eyes, red tail, more blackened hands with small talons. White and red paint stripes on cheeks, long black hair with a maroon stripe down the middle (wind braids). Slightly darker nose but otherwise human. Largish feet with long, curved talons
Wears an olive brown duster over a black shirt and jeans while in towns, but prefers to ditch the former to go shirtless with a poncho if warm enough.

Personality :: Cunning, energetic, a quiet hunter type when on the job, but amongst society and friends he tends to be playful, mildly egotistic, and boastful. Mentally unadapted completely to western society by still hanging onto spiritual beliefs, hesitant to kill any life unprovoked, dislikes settling down in one place for long.

Backstory :: A melting pot of tribal blood, a result of breeding between both human and anthro, western pioneers and natives. Growing up with a (human) native American reservation (Iroquois?), he was revered as a personification of spirits due to his animal features. Brought up with the old ways, his family feared keeping such powers contained and set him out into the world. The extravagant belt of beads he was given to live off, however, was not accepted by the odd western. Much like himself, for the mixed blood. After some time doing hard labor just to survive, he took back to the wilderness as an explorer and bodyguard, caring for treasure hunters who would likely not have survived quite as long without him. Over time, he got used to the nuances of these people, but still holds onto some of the old ways.

Weapons :: A pair of tomahawks, a ceremonial iron dagger, and a Colt 1878 shotgun he was tricked into buying but has no idea how to reload, only fire.


(I am assuming the existence of native americans in the RP, I can remake if any complaints)
Last edited by Kureno on Sat Jul 30, 2011 12:28 am, edited 1 time in total.
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Re: Old Dust, New Winds

Postby Quilly » Sat Jul 30, 2011 12:08 am

I'd really,really love to join,but I'mma on holidays atm. Won't be back 'till the 16th. 3:
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Re: Old Dust, New Winds

Postby Iseeyouthere » Sat Jul 30, 2011 1:12 am

aires163:
Its kinda hard to build up your reputation in a short amount of time, short from saving the town from a huge gang of bandits... (And before you think about doing that... no.). Its not easy building up your reputation. You can't expect the law to nod and pardon you if you helped the little old lady cross the road.
Don't expect it to be easy or fair on you. Such is life.

Poopenheimer: Accepted. Expect to be teased for being an aging relic of the past by the "New agers"

Buzzwolf:
Missing backstory from James Connely
Lynn Vulpier is accepted.
Max... needs more info. Don't like the "hidden info" away, as that always leads to someone pulling something out of their ass later.

All three of them need a list of crimes they have committed. Other than maybe giving a name for the trio group, its all seems in order.

Kureno: Accepted. Expect a lot of racism flung your way by the locals.
Life is and will be hard on you. Stand proud to the challenges and you will thank yourself one day.

My path in life is not yet known. For now, I wander off the path and explore
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Re: Old Dust, New Winds

Postby Kureno » Sat Jul 30, 2011 2:51 am

Iseeyouthere wrote:Kureno: Accepted. Expect a lot of racism flung your way by the locals.

Ah, thanks man. Mind, I already expected the racism after havin'written my char up.
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Re: Old Dust, New Winds

Postby Poopenheimer » Sat Jul 30, 2011 8:42 am

I can expect Kureno's abomination character would recive a lot of racism, so what gave you the idea for such a creature?

Anyway, how is this RP gonna be played out?
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Re: Old Dust, New Winds

Postby Buzzwolf » Sat Jul 30, 2011 9:02 am

Apologies there mate, Missed the backstory for James when I copied it over, fixed now, I've also edited Max's so he's a little more 'mysterious' but has no 'hidden purpose' anymore. never meant to really hide it...just couldn't think of what kinda background to give him without destroying his 'mysteriousness' XP
James "Judas" Connely
Name: James "Judas" Connely
Gender: Male
Age: 36
Race: (Anthro) Panther

Appearance: Stands a solid seven foot, strong build of a rider, pitch black, charcoal colored fur. he has short glossy black hair slicked back beneath his black leather Aussie cover, the top rounded with a one inch leather band studded with metal coin like pieces. He's always wearing either Jeans, or chaps, and longsleeve collared shirt, usually in black with a metal arrowhead bolo around his neck under the red bandana. his eyes are vibrent red, ringed with black.

Personality: Cunning with a knack for deviousness. he is hard and calculating, rarely losing his cool, or messing up his pristine fur.
Weapons of choice: Twin Remington 1858 New Model Army Revolvers, same revolvers used by Buffalo Bill

Backstory:James has always lived in the west, from his earliest days. his family moved out into the wild back when the whole rush started, the idea of merely digging up gold was an amazing prospect to the foreign family and they left everything for the risk.
James himself, was born into it, and never knew of the hard city life his family had seen before they'd made it out west, and grew up in the mines with his father, and the few workers that had come out with them, their dreams of gold tying them to the family.

His mother became very ill when James was ten, and his father, not having the money, dove into the mines, desperate to find the gold to save his beloved wife. but even then it was already too late. an illness the doctors had no cure for. and she passed away later that year.

his father lost himself to the mines. his only refuge from the pain aside from the whiskey he drank. he ignored his son, his fellow workers, everything. his fur became tainted with the gold he didn't realize existed. and when it finally happened, some said accident, others said fate. James, believes it was a form of suicide that part of the mine collapsed on his father. he said a family prayer for his fathers soul, and turned his back on it. and took up where his father left off.

but James could see something his father couldn't. black gold. coal. james became a regular in the mine, nearly as much as his father had, and the fellow workers began to worry he was going to end up like his father.

Rumor has it, that he survived the second cave in, the soot forever tainting his fur, removing the beautiful gloss his family once held, and giving him the dark stare he's become so well known for. some believe the coal tainted him, tainted his mind and body. he's grown powerful with the backing of the mines, and always manages to stay -just- out of the line of fire when a crime goes down. everyone knows he's commited more than a dozen acts, from murder to great train heists...but when it comes down to proving it, no one can say 'it was him' and pin him for death.

"One Eye Lynn" Vulpier
Name: Lynn "One eye Lynn" Vulpier
Gender: Female
Age: 23
Race: (Anthro) Fox

Appearance: Stands an even five foot, light build with gloss black fur, long black hair, and stark violet eyes surrounded by black rather than white. Her left eye is missing, the damage covered by a band rather than a simple patch, a leather patch protects underneath, and has a crosshair branded into the leather. She wears short shorts when not riding, multiple gunbelts, black cowboy boots, regardless if she's in shorts or not, and a black leather jacket with tassles all along the sleeves and a line across the back. she wears a white collared shirt with the top couple buttons left undone, leaving the beginning of an undershirt just barely visible on her chest. around her neck is a leather string necklace, with multiple teeth tied into it, all bears teeth. just overtop of that, she wears a red bandana tied around her neck. she has three gold teeth, one being a canine tooth and the leading and trailing edges of a gash scar coming from under her eye patch. she also wears a classic black leather cowboy hat.

Personality: Wild and lively, loves the 'thrill of the hunt' or in some instances 'the chase' or 'the escape'. lives everyday to it's fullest, fore-going law in favor of doing what's 'fun'.

Weapons of Choice: Carcano Rifle and a bigass hunting knife

Backstory: Her family was a rather adventurous one, setting off into the wilderness at a whim to hunt and explore nearly on a whim. her father had been an explorer and mapmaker for all the years she'd known him. not to mention his prowess as a hunter.

Her mother died when she was very young, removing the more 'feminine' influences in her life. Her father always did everything he could to make up for her ever present absence, but she became more interested in what he did, rather than the 'boring' political life of most women. she wanted to explore, adventure was the only future she ever saw before her. and at last, she'd finally convinced her father to start taking her along when she was old enough, teaching her everything he knew from exploration and mapmaking, down to survival and hunting, practically becoming an expert with a rifle overnight. she forewent pistols the moment after she fired the first shot, bashing herself in hte face, and giving her self a bloody nose from the kick of the revolver, she's since gotten over the 'fear' of them, but still prefers rifles any day of the week.

Her father passed away just two years after she had come of age. during one of their 'expeditions', they ran into a rather nasty bear that caught the pair off their guard, leaving her father dead, and herself missing her left eye. the beartooth necklace she now wears is what remains of the bear that killed her father. rumor also says, her leather jacket...is bearskin...but that's just a rumor.

she's participated in everything from Train robbery, to bank heists, and the ocassional bounty hunt for someones head simply for the thrill of the hunt, but any kills she's made, illegal anyway, she's made from afar and managed to slip out of being pinned with them, the rest were self defense when a bounty hunter tried to take her out, only to meet a quick death at the hand of her hunting knife.

Regardless of her status as 'outlaw', she does still do legitimate dealings with folks around town, and is seen as the lowest threat outlaw when she's not on a mission for your head. most leave her alone when she enters the town.

"Mad Max"
Name: Max "Mad Max"
Gender: Male
Age: 29
Race: (Anthro) Desert Wolf

Appearance: Has what appears to be a heavy duty 'dust mask', nearly on the level of being a plague mask, covering most of his face with a set of hoses dissappearing under his long coat. his fur, or what's visible of it anyway, is a rich brown with layerings of a light tan and greys accenting and striping it. he wears the hat and jacket of a priest(think of the outfit that the baddie in Priest wore, pretty much like that), worn leather boots, and matching gloves. all his leather is a dark, well worn brown, and is more than a little beat up.

Personality: Cold and to the point. a no games player who has never done things by the book a day in his life. he resents the law almost as a hobby.
Weapons of choice: Double Barrel Shotgun ('The Lion' for reference's sake) and also carries a Hunting knife

Backstory: little is known about 'Mad Max', and even less is rumored. they say that no one alive has seen his eyes, nor his maskless face, how he came to be in Judas' employment, is known only by those in Judas' employ, and half of those, are nothing but rumor.

one such rumor, involving his mask, says he used to play with drugs, toxins, and potions. he's heard reciting anything from tribal incantations to religious script and mutterings.

while his past remains a fog, his history with the town is always quite clear. he's got at least a few kills under his belt, along with being the ring leader of the groups that tear through the town on ocassion, collecting 'debts' from the townsfolk that owe them.
"...it'll keep you warm though it is a bit disgusting...it's a sheeping bag, that's what it is..." -Bear Grilles

"The real Heroes are the ones that never came back..." -unknown

"No matter what people tell you, words and ideas can change the world." -Robin Williams

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